H.A.S.T.E. Assets (CC0 License)
A downloadable asset pack
Hi everyone, since I decided to not work in H.A.S.T.E. anymore I am releasing all the assets I made (plus some cc0 assets I used) under PUBLIC DOMAIN (cc0) License.
This is mostly to help IDTech 4 developers to make standalone games, since this should be a pretty solid base to start any project. The assets are inside .pk4 files, and tt includes
- A good ammount of textures
- A third person player model animated
- First and third person model weapons: fists, peanutgun, shotgun, rocket launcher, plasmagun and railgun.
- Some particles
- Some misc models: TV, Box, a security camera.
- Four monsters enemies fully animated and scripted.
- Some deathmatch and CTF maps
- Scripts, entityDefs, and other files required by the engine to make the assets work.
- Lot of other stuff!!!
LICENSE INFORMATION
Everything inside aCc0Snehk.pk4
PUBLIC DOMAIN (CC0 LICENSED) ASSETS
I hereby proclaim that all the assets contained within this archive are of my own creation and shall be released under the Public Domain CC0 license.
Krzysztof "Dark One/Snehk" Hul
More info: https://creativecommons.org/publicdomain/zero/1.0/
_______________________________________________________________________
Everything inside aCc0stradex.pk4, data000.pk4, data001.pk4, data002.pk4, data003.pk4, data004.pk4
PUBLIC DOMAIN (CC0 LICENSED) ASSETS
Font Viafont by JLH Fonts: License CC0 (Public Domain)
Pulsegun made by Krzysztof "Dark One/Snehk" Hul is also under PUBLIC DOMAIN (CC0) LICENSE
All other the assets contained within this archive are of my own creation and shall be released under the Public Domain CC0 license.
“No Rights Reserved”
You can use this for whatever you want, no need to mention the author at all
Author of all the assets (except Font Viafont, Pulsegun, some CC0 textures and some cc0 sounds): Maximiliano Ruben Viamonte, aka Stradex.
License: CC0 1.0 Universal (CC0 1.0)
More info: https://creativecommons.org/publicdomain/zero/1.0/
Download
Click download now to get access to the following files:
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